Backgammon transcripts are basically documentation that record moves in a game. They are also educational staples in game books that teach strategy and tactics. So, how do we read backgammon moves in transcripts?
Points on the backgammon board are numbered from the 1 to 24. A player's one-point or ace-point is the other player's 24-point and vice versa. The movement from a checker's starting point to landing point is denoted by these numbers in the transcript. And a piece that's placed on the center bar and coming off it is simply noted as "bar".
At each player's turn, the dice roll is recorded like so - if a roll produces a six and a five, it's written as "6-5". Then it's proceeded by a colon then the actual checker play is noted. The original point of a checker is written, then a slash and then, the checker's landing point. Also, separate moves are divided by a comma.
For illustration purposes, let's say you roll a three-one and you use it to make your five-point by slotting on it with an eight-point checker and covering it with a six-point piece. Transcription of these backgammon moves is "3-1: 8/5, 6/5".
If in the abovementioned example, you use the roll to advance a back checker to the 20-point, documenting a move that only advances one checker doesn't require a comma to separate the pip moves. So, noting this would be "3-1: 24/20".
Hitting an enemy checker is represented by an asterisk immediately after the backgammon move. And in the case of a "hit then advance" play by a checker, for instance, taking a 20-point piece then hitting a blot on the 18-point then landing on the 17-point with a two-one roll is "2-1: 20/18*/17".
If the doubling cube is used, players' moves are also recorded. The player offering it would have a "double to (the appropriate cube value)" written on their column. And the other player's response is written under their column as either a "pass" or a "take".
Learning how to read backgammon moves in transcripts involves recognizing point numbers and symbols in backgammon transcripts. Numbers at a dice roll are followed by a colon and checker plays. Separate pip moves of different checkers are distinguished by a comma and hits are represented by an asterisk. And if only one checker uses the entire roll, there's no need to separate the in-between point with a comma unless a hit is made at the interval.